Welcome to RoS & Savage Gems Forums Login | Register | Faq  

    RoS & Savage Gems Forums
  Realm of Savage Community-
Your home for Poser chat, Jewelry discussions, and general assorted madness...
Search    
   

Re: New to Poser 7 and having trouble
Started by luzon at 12-02-2008 10:39 AM. Topic has 9 replies.

Print Search « Previous Thread Next Thread »
  12-02-2008, 10:39 AM
luzon is not online. Last active: 12/2/2008 5:28:15 PM luzon

Top 50 Posts
Joined on 12-02-2008
Posts 5
Sad [:(]New to Poser 7 and having trouble
I just installed Poser 7 on my Mac Pro running Leopard 10.5.5 and have trouble downloading content from Renderosity and Content Paradise in that the folders download automatically unzipped requiring me to manually install the files into their proper folders. I'm new to Poser and followed a guide sheet supplied by Smith Micro as to proper placement,etc. Content downloaded from DAZ Studio arrives normally and installs just as well. Tech support can't seem to find a solution to this. Is this normal? I'm using Stuffit Expander 13.0.1 and its preferences don't indicate an automatic unzipping. I don't know where to look or how to remedy this problem. Is this normal for Mac users and if so, wouldn't there be a patch and the problem known? A forum reader suggested downloading freeware dittoGUI, which I did and it seems to work but why must I haveto use this if it shouldn't be necessary? I just want to start using Poser already and not haveto tackle a problem for the last several days. Besides, this, I'm not familiar with the different Poser characters, such as M or G or V-series characters and which accessories go with which or can they be interchangeable? Any suggestions on tutorials for the beginner that covers this and the basics of Poser 7 on a Mac? I need to put together a design with military figures and would like to start this week. HELP PLEASE!!!
   Report 
  12-02-2008, 10:52 AM
Realmling is not online. Last active: 6/29/2010 10:02:18 AM Realmling



Top 10 Posts
Joined on 05-08-2005
Out there...way out there
Posts 2,677
Re: New to Poser 7 and having trouble
I don't use a Mac....so I'm not sure how much help I will be...but here's what I remember from conversations elsewhere.

When you have content in a zip file - Mac users can't do the same drag and drop from zip files as PC users do because it tends to completely overwrite the files and messes things up....(if I'm remembering right)

Not every zip file is going to be auto-unzip to the right place. You're also lucky if the zip files from downloaded freebies (and some purchased items) are even setup right internally according to a basic runtime structure. So you're still probably better off doing it manually so you know that everything is where you want it in the right location. It doesn't really take all that much longer, and I don't even let DAZ installers have access to my runtime folders - they install to a temp location so I can remove the extra crap I don't need, change any rsr thumbs on older items, and rename folders so I know what item it is I'm sticking in my runtimes if it's named after the vendor and not the product itself.


Other questions here to see about getting you on the right track:

-- are you installing everything to the main Poser7 runtime or are you setting up separate outside ones? (if you don't know what a seperate runtime is, that will answer the question for me too )

-- are you asking about the Daz figure line (Mike, Victora, etc)? or the SM/CP figure line (Jessi, James, Miki, etc)? Or both?


Don't worry, we'll work at getting things sorted out for you so you can join us in our fun crazy hobby here.
I R NUCKING FUTS!

Yes, I know...I know what you always say - You trap, you kill, you eat - that's what a good spider does.
You trap...you kill...you eat....

~~
   Report 
  12-02-2008, 11:52 AM
luzon is not online. Last active: 12/2/2008 5:28:15 PM luzon

Top 50 Posts
Joined on 12-02-2008
Posts 5
Re: New to Poser 7 and having trouble
I contacted Stuffit's technical support and they suggested I remove Fetch from my computer as that program causes files to automatically unzip at download. It seems to work; however, the unzipped file downloads but I don't know how to direct it to install into Poser without having to unzip the file and manually transfer the files/folders from the unzipped folder. Do you know how to do direct an unzipped file into Poser?

I've installed all but 2 contents into Poser's Runtime folder. The others were manually installed into the Downloads folder. Is that what you mean by a separate Runtime? One of the newest downloads I have yet to install unzips into a Runtime folder-Olivia. Why and where does this go?

I'm asking about all the characters as I don't know what the difference is. It's confusing as to which characters I need and what goes with whom, etc.


   Report 
  12-02-2008, 12:34 PM
Realmling is not online. Last active: 6/29/2010 10:02:18 AM Realmling



Top 10 Posts
Joined on 05-08-2005
Out there...way out there
Posts 2,677
Re: New to Poser 7 and having trouble
Not sure how it will work with what you're using...but you should be able to tell a zip file where to unzip itself to a specified folder - something like an "extract to" option or something along those lines. I can do so with WinRar if I really want to...I just have and odd OCD and prefer to just handle everything myself since I have everything organized in a very specific way.


I'd need to know more about the Olivia file to help you....is it clothing, textures, what all is it for? (or a link from where you found it so I can investigate)


Separate external runtimes are just that - they're setup in the same way as the main Poser7 runtime, they just reside at a different location on your harddrive and you can then link Poser to them. It's just an option for organizing things if you so desire. I have separate runtimes for each specific figure I have, for various prop categories and other such things. It all just depends on what is easiest for you to know where all your stuff is. Some people prefer one large runtime with all their stuff in one place. Some people prefer a few smaller ones....and some like me really separate it out (to the point of insanity I'm sure some would say)...this is something I could better demonstrate at home cause I don't have Poser here at work. Just think about how to best organize things so you know where they are and can keep track of them easily when you're looking for something to put into a scene.



As far as figures go - you'll need to look around and see which ones you like. Some people prefer the DAZ figures like Vicky, Mike, Aiko, Hiro, David, Stephanie....and some people prefer the Poser figures like Jessie, James, Miki, Kelvin, (and I forget who all else). It depends on the look you want, and who has the clothing to match what you're wanting to do. Do you want a more realistic look? Do you like a more stylized or toony look? Things like that will need to go into your decision as to what figures you end up using and spending money on.

Clothing is pretty much specific to each figure, though some figures (DAZ preschoolers and Teens) have the same internal rigging and can share their clothing. There are also clothing conversion secondary apps out there to convert clothing from one figure to the next, but I think the only one that works with Macs is Wardrobe Wizard (but I don't have any of these little programs so I won't be of much help there).

Each figure has it's pluses and minuses.....so basically it just comes down to which ones you prefer. I'd say to start with, browse through the Daz, Content Paradise, and possibly Renderosity and/or RuntimeDNA market places and just see some of what's available for the various figures. Some have more secondary support than others, but that doesn't always mean what is "most popular" (Victoria) is going to work the best with what you want to do.


Ask any other questions you can think of, and I'll try to get things answered as best I can without Poser sitting in front of me....will be able to help more when I get home tonight.
I R NUCKING FUTS!

Yes, I know...I know what you always say - You trap, you kill, you eat - that's what a good spider does.
You trap...you kill...you eat....

~~
   Report 
  12-02-2008, 7:35 PM
luzon is not online. Last active: 12/2/2008 5:28:15 PM luzon

Top 50 Posts
Joined on 12-02-2008
Posts 5
Re: New to Poser 7 and having trouble
I finally got the downloading working correctly. I removed Fetch and now I can install through Poser/ Content/Zip Archive tab. I probably have duplicates but I'd rather live with that right now and get to work.

So, Mxxx and Vxxx refer to Michael and Victoria? I'm looking for as realistic a character as possible with realistic looking hair,etc. I noticed on the websites requirements such as "morphs" are needed. What is this and how do I obtain this? Does each character require a morph in order to change features? Couldn't I just adjust the features in Poser? When new characters are introduced in the website's marketplace is this a new (base) character or a "morph" of a base character like Victoria?

For my first project, I need to design a truck convoy with an eagle and some soldiers. I've been playing around in Poser but can't seem to be able to move objects/characters independently. How's this done? I'm trying to put this together as simply and fast as possible.
   Report 
  12-02-2008, 7:46 PM
Realmling is not online. Last active: 6/29/2010 10:02:18 AM Realmling



Top 10 Posts
Joined on 05-08-2005
Out there...way out there
Posts 2,677
Re: New to Poser 7 and having trouble
If you want to change how characters look - you will need morph packs ONLY if they do not come with morphs (such as DAZ figures like Mike and Vicky). Character packages are either custom made morphs or files using the standard morphs (either built in or morph packs) for a specific figure with or without textures.

If you use the base Poser figures (simon and sydney since you have P7), you can take them into the Face room and make changes there to get different looks, and they should have some body morph options as well.


For military things, Vanishing Point is a relatively good resource, and I believe you should be able to find some of their stuff at Content Paradise, or their own website as well.


To position things in the render viewport, you will need to use the X,Y,Z trans and rotate dials found on the parameters tab after having selected the object or figure.

To move a figure, you will want to select the "body" section under the body parts menu as this a "master control" basically for the whole figure.


I R NUCKING FUTS!

Yes, I know...I know what you always say - You trap, you kill, you eat - that's what a good spider does.
You trap...you kill...you eat....

~~
   Report 
  12-02-2008, 10:55 PM
luzon is not online. Last active: 12/2/2008 5:28:15 PM luzon

Top 50 Posts
Joined on 12-02-2008
Posts 5
Re: New to Poser 7 and having trouble
So, basically all the character content for sale is for convenience rather than creating your own? Only DAZ characters need morphs? Victoria comes with it already, yes? Why do DAZ characters need morph kits and not Poser's? How do I get morph kits, for instance, if I want another character from DAZ or another vendor?

How do vendors make characters so realistic? In order to custom-make characters using Poser's supplied characters how can I make them as realistic as possible? How about hair? Eventually, I'll try morphing someone's face into a character's.

Can I make clothes on my created characters? If so, do I need to purchase textures or can it be painted on in photoshop? How much content do most people purchase?

I tried moving objects as you suggested but I had trouble trying to extricate the man from inside the truck...both moved together. Must I unlink them and if so, how?
   Report 
  12-03-2008, 9:01 AM
Realmling is not online. Last active: 6/29/2010 10:02:18 AM Realmling



Top 10 Posts
Joined on 05-08-2005
Out there...way out there
Posts 2,677
Re: New to Poser 7 and having trouble
Characters people have created - yes...most people generally just purchase such for the textures to use with their own custom/dialed morphs.

All figures need morphs in order to change their base default shape to something else. DAZ just sells such things (like the Morphs++ packages for the latest figures, Mike4 and Vicky4) separate from the base figure....while they often give the base figure away for free from time to time, or at a lower cost.


Example (just pulling these outta thin air - so you can see what all would go into it)

a) You get the Mike4 base figure

b) Decide you like it, but want to change look of body/face, so you get the Morphs ++ pack

c) See a texture that you like for another character, but perhaps not the morphed character itself -- if it's a good deal, get the texture (textures by Jepe are generally a good buy, even if they're sometimes pricey)

Now you have the figure, you have the morphs package to change how he looks, and you have an extra texture to use for your characters.



As far as realistic, many textures are done using photographs of real people - but it also comes into play how you have things setup in the materials room, your lighting and render settings.

If you go to the Poser forum over at Renderosity, do a search for the user name bagginsbill -- you'll find all sorts of great info on material, light, and render tricks to get the most out of your images.



Hair can be hit or miss - some is good, some is...well....so so. It boils down to the transmap/texture....and you just buy the styles you want-like-need. Or you can google for tutorials on how to use the Hair room in Poser (I've never messed with it, so I can't help there)


If you know how to model, then yes, you can make your own clothing for Poser characters. After modeling, you can turn it into dynamic clothing with the cloth room, or you can turn it into the more commonly used conforming clothing (which is a bit more work)....If you don't know how to model things...I'd say take it easy for right now and concentrate on learning how to do things in Poser, then move on to creating your own content. Trying to do too much too soon can often lead to frustration...I've seen many people throw their hands up and walk away from all the resources they paid good money for because they couldn't learn it all in just a day. I've been using Poser since 2004...and I still don't know all there is to know.

Textures can be created in PS or any other such software - generally painted on the UV templates that should generally be included (or available somewhere) when you purchase something or download a freebie. IF there isn't one, then you can generate one by downloading the free version of UVmapper, and exporting out the UV template to paint over (otherwise....no 3D app is going to know what part of a texture goes where on a model...)




Not sure what model you're talking about - but if the man loads as part of the truck (like another prop??), you may not be able to "remove" him in that sense. I'd need to see what the model is before I can help with that one. A preview render, or a link to the model in question would greatly help on this one. 


I R NUCKING FUTS!

Yes, I know...I know what you always say - You trap, you kill, you eat - that's what a good spider does.
You trap...you kill...you eat....

~~
   Report 
  12-03-2008, 10:58 AM
luzon is not online. Last active: 12/2/2008 5:28:15 PM luzon

Top 50 Posts
Joined on 12-02-2008
Posts 5
Re: New to Poser 7 and having trouble
Characters can't be altered in Poser without a morph kit? Couldn't I use the various tools to bend,twist, expand, etc the figure? Are tools mainly just for that? In order to reshape a character, ie, Victoria, I'll need a morph kit? The textures I've seen on various websites were skin-realistic but no different than the other; the only difference being the shape of the face and/or body.
   Report 
  12-03-2008, 11:32 AM
Realmling is not online. Last active: 6/29/2010 10:02:18 AM Realmling



Top 10 Posts
Joined on 05-08-2005
Out there...way out there
Posts 2,677
Re: New to Poser 7 and having trouble
With P7 you should have the morph brush tool thingy (I only have P6...so I tend to forget about it...my bad)

You can use it to affect the shape (I'm not sure how far....so you may wish to experiment)

You can also use Poser magnets to fiddle with the mesh (again, more experimenting needed)


Third party morphs generally make it faster/easier on most users to twiddle a dial (or like me, multitudes of dials) for different looks. You can certainly work at creating your own if the base body/face shapes aren't what you want....as I said earlier, DAZ figures are generally the only ones that don't come with more than just some basic expression morphs that would require the purchase of things like the morphs ++ packs. The base poser figures, as well as the additional humans they sell at Content Paradise come with morphs, though I'm not sure how much or what shapes you'd get out of them. You'd need to take a good look at either what comes with Poser7 or the outside other figures and see exactly which ones will work best for what you want.


You've stated you want this all done relatively quick and easy - buying already done morphs for you to mix and match and fiddle with is certainly going to be faster and easier when starting out in Poser unless you know what you're doing to make morphs in a secondary app, or with the morph brush/magnets. It's up to you though.


As I said, most textures are packaged with a morphed character for whatever figure they're for....probably don't need to go beyond what may come included with the base figure unless you're looking for more than just one skin tone. If what you already have or can find for free works for you - then don't spend the money on stuff you don't need and save it for what you do need/want to use.


I R NUCKING FUTS!

Yes, I know...I know what you always say - You trap, you kill, you eat - that's what a good spider does.
You trap...you kill...you eat....

~~
   Report 
RoS & Savage Ge... » DAD's Corner » General Discuss... » Re: New to Poser 7 and having trouble

Powered by Community Server, by Telligent Systems